Eat3D Character Skinning - Skinning A Low Res Character For Animation 2010 - KL

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Posted on 2010-12-12. By anonymous.

Description

Eat3D Character Skinning - Skinning A Low Res Character For Animation 2010 - KL


Eat3D-Character Skinning-Skinning A Low-Res Character For Animation 2010
Enghlish | H264 320kbps | 1280x720 15fps | MP3 128kbps | 608 MB
Genre: Video Training

In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas (such as the hands, shoulders, and pelvis), mirroring the vertices from one half of the character to the other in order to achieve that professional outcome, and even resizing the character after the skinning is complete.

Screenshot



Description :This DVD will help you get a better understanding of the methods and the reasoning behind the techniques that professionals use in production.
About the Instructor:
JP has been in the video game industry since graduating from the Art Institute of Houston in 2002. Over the last eight years he has worked at such studios as Timegate, EA Mythic, and is currently an Animator at Xaviant Games.
Apps Used: 3ds Max 2010 Duration: 2.5 Hours Instructor: JP Self DL Filesize: 685 MB Project Files: The final 3ds Max file as seen in the video.

Contents
00 Introduction
01 Fitting the Biped
01B Weight Tool
02 Lower Body
03 Hand
2004 Upper Body
05 Mirroring Vertices
06 Armor
07 Resizing

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